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Impossible Physics in Video Games

In October of this year (2023), I started a started a PhD in video games, as part of the EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi). Specifically, I have dedicated the next (at minimum) four years to researching ‘impossible physics’ and how it could add a new layer of creativity…

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Featured Story

The Dragon-Mother’s Maw

Holly Ryan, Columbia University. 1986. I debated for some time where to include this journal entry, before settling on including it as the first entry in this volume. While this entry takes place several months before the rest of this story, I do believe that it is the most relevant here, as I believe will…

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Latest Game

Möbius Grand Prix 3000


My entry for the GMTK Game Jam 2025, a racing game set on a Möbius loop.